Destiny 2: Beyond Light Brings Nerfs For Falling Guillotine, Ruinous Effigy, And More

Click to watch embedded media

The Destiny 2: Beyond Light expansion is almost here and a ton of changes are making their way into the Bungie shooter to make room. From vaulted content to new stories, there’s a lot of shakeups happening soon and unfortunately, that means nerfs. The Falling Guillotine sword is among the weapons getting nerfed with a new update dropping soon. Here’s what you need to know about what’s getting nerfed in Destiny 2. 

Mountaintop, Falling Guillotine, and Ruinous Effigy are getting that nerf action and as a big fan of the very powerful sword, I’m a little sad. But changes, they are necessary, so here’s what you need to know about how these three weapons are getting nerfed down, and which ones are just going through a few little evolutionary changes: 

Mountaintop  

  • We’ve had a ton of feedback that Mountaintop feels a bit over the top in Crucible modes. This Pinnacle weapon has had ample time to shine, so we’re taking it down a notch. 
  • Specific pain points:  
    • A one-shot body shot with infinite range. 
    • Quick and easy cleanup of wounded Guardians, even around corners. 
    • Deals high splash damage, rewarding players for inaccuracy. 
    • Perfect in-air accuracy allows airborne Guardians to rain down death, and there’s not much grounded Guardians can do to respond. 
  • Here are the changes intended to address those points: 
    • Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before. 
    • Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent). 
    • Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with). 

Falling Guillotine 

  • Reduced heavy attack damage by ~24 percent to bring in line with other Swords. 
  • Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now. 

MIDA Multi-Tool and MIDA Mini-Tool

  • MIDA Mini-Tool
  • Moved the “Mida Synergy” trait to the intrinsic, similar to how the (Baroque) version works
  • Added the following perks:
    • Hip-Fire Grip
    • Kill Clip
  • NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
  • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.

Sturm and Drang

  • Drang
    • Moved the “Together Forever” trait to the intrinsic, similar to how the (Baroque) version works
    • Added the following perks:
    • Accurized Rounds
    • Moving Target
  • NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update.
  • NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap.

Ruinous Effigy

  • Transmutation Spheres
    • Reduced the damage of the aerial melee attack by 25%
    • Significantly reduced the damage of the drain effect on enemy combatants

Arbalest

  • No longer strikes shields multiple times, but its efficacy against shielded targets has been increased.

Jade Rabbit

  • Armor Piercing Rounds swapped to High Caliber Rounds.
  • This fixes an issue that could prevent the exotic perk from triggering.

To read the full list of changes, including perks, how Hand Canons are evolving, and more, you can check out the latest Bungie Blog post right here. As for the next phase of the Destiny 2 adventure, Beyond Light launches on November 10th. 

Are you excited for Destiny 2: Beyond Light and all of the weapon changes coming with it? Sound off with your thoughts in the comment section below!